Every character starts on paper.
We fill sketchbooks before we open Blender.
Independent game studio · Bangladesh
Brainwave GameVerse started in a small room in Bangladesh with one sketchbook and a lot of chai. We are still small, still sketching, and still chasing the moment a game just clicks.
We didn't start Brainwave because the market needed another studio. We started because no one was building the kind of playful, slightly weird, hand-made games we wanted to play after dinner.
In the beginning there was one sketchbook: pages of bears with wings, broken physics puzzles, dialogue we'd never use. Our first Unity build crashed on launch. The second one crashed when you jumped. The third one finally made a kid in Dhaka laugh for five straight minutes. That was enough.
We learned quickly: shipping matters more than perfect. So we ship. We sketch, we prototype in a day, we playtest on Fridays, we throw away most of it. What stays is what feels good.
2023
Two friends, one room, 100 bad ideas. We kept the good 3.
2024
Kids in Dhaka, friends in Dhaka playtesting. Our first small client projects to keep the lights on.
Today
5 people. Still small on purpose. We make games for others and a few secret ones for us.
We don't have a fancy HQ. We have two desks, a lot of plants, sticky notes in Bangla and English, and monitors that stay on too late.
Not services. Just the rules we actually follow when no one's watching.
If it's not fun in 30 seconds, we cut it. No matter how much art we made for it.
We tell you what's possible, what costs, and what doesn't work. Even if it loses us the gig.
A good game shipped beats a perfect game in a folder. We'd rather you play it today.
Built in Bangladesh, made for players everywhere. We put our culture in details, not as a gimmick.
We work like we play: a little messy, very human.
We fill sketchbooks before we open Blender.
Everyone plays, everyone notes. No exceptions.
No managers, no stand-ups that could be a message. Direct chat, async work, chai breaks at 4pm.
Our team is in Dhaka, but our players and clients are everywhere. We work remote-friendly in BST (GMT+6) and we're used to late calls with US/EU. You'll usually find us online when Dhaka's street lights are on.
A small group of friends and lifelong gamers from Bangladesh. We met in university game jams, kept making things after class, and one day decided to put a name on the folder. No investors, no big launch. Just friends who wanted to make games we'd actually want to play.
We're always open to talking to artists and developers who love games more than titles. If you sketch characters on receipts or debug for fun at midnight, email us at [email protected] with something you made. No CV required to start a chat.
No. Educational was just where we started. Our first game made a kid in Dhaka smile while learning, and we loved that. Now we make all kinds of playable games: cozy, playful, sometimes weird. If it feels good in 30 seconds, we're interested.
Ready to build something amazing?
Every detail matters, whether it is impressive storylines and original gameplay or exquisite graphics and performance.